Jul 27, 2006, 02:06 AM // 02:06
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#21
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Solar_Takfar
I wouldn't be surprised if the bonus applied for dervish enchantments only.
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Doubtful. Of the existing primary attributes, I think only Divine Favor is limited that way...
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Jul 27, 2006, 06:05 AM // 06:05
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#22
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Frost Gate Guardian
Join Date: Apr 2006
Location: Wellington, New Zealand
Guild: Guardians of Dragon Temple
Profession: E/Me
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D/E sounds interesting to me...
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Jul 27, 2006, 09:31 AM // 09:31
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#23
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I find it hard to believe that Anet wouldn't have found these obviously overpowered tactics during testing. I mean, they're not stupid.
Most likely, there'll be an extra set of conditions that have to be met in order to get the bonus, that we don't know of.
Personally I think you'd only gain the energy and health if an Enchantment on yourself expires, meaning that you won't get a squat if you removed or reapplied the Enchantment, but only if it expired by itself or was removed by an opponent (not sure about the latter).
Also, I don't think spamming Orders will help much either, because you probably only get energy/health when Enchantments on YOU expire; not when they expire on others (either that or it only works on people standing "near by" or something).
Only guesses, but I seriously doubt Anet would make a primary attribute THAT broken without forseeing the complications it will bring with it.
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Jul 27, 2006, 10:40 AM // 10:40
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#24
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by Rancour
I find it hard to believe that Anet wouldn't have found these obviously overpowered tactics during testing. I mean, they're not stupid.
Most likely, there'll be an extra set of conditions that have to be met in order to get the bonus, that we don't know of.
Personally I think you'd only gain the energy and health if an Enchantment on yourself expires, meaning that you won't get a squat if you removed or reapplied the Enchantment, but only if it expired by itself or was removed by an opponent (not sure about the latter).
Also, I don't think spamming Orders will help much either, because you probably only get energy/health when Enchantments on YOU expire; not when they expire on others (either that or it only works on people standing "near by" or something).
Only guesses, but I seriously doubt Anet would make a primary attribute THAT broken without forseeing the complications it will bring with it.
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Of course it will only work on you!
Anyone who has ever thought otherwise, are retarded.
And yes, spamming orders will work. 8 energy cost. It will also be applied to you. And the spell costs 10 energy. So you will end up will end up only losing 2 energy per spell.
_Zexion
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Jul 27, 2006, 11:05 AM // 11:05
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#25
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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^Many people have been suggesting that this would work everytime something like Aegis ended on every ally.
That would be totally overpowered, but the description says "when an enchantment ends" so technically it could mean when any enchantment on the battlefield ends, including enemy enchantments, though this is extremely unlikely.
But please don't call other people retards when it's a perfectly honest assumption. Read the attribute description, it's not all too clear.
And yes, Orders will work (I said it wrong before). I meant that you couldn't use Orders to be a perpetual energy machine, due to Mysticism most likely only working on yourself and therefor it can't out-fuel the cost of the Orders.
To be honest, I'm more worried about Reversal of Fortune spamming. But I'm sure Anet has thought of that.
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